Arcade Back-Alley Entrance

This was from the beginning supposed to be another one day challenge and I found this really nice illustration by Matt Dixon (See link below) and figured I could probably manage to model and texture both assets in one day. When I was done I felt like expanding the concept and make a scene out of it, so I spent another two days creating environment assets and setting the scene up in Unreal. My main focus with these challenges is to improve on my modeling skills while also working towards a deadline and not get stuck for to long with a model or scene. It’s also a great way for me to develop my lightning and rendering skills,  learning from my mistakes and successes for each project.

Link to Illustration by Matt Dixon: https://www.mattdixon.co.uk/transmissions/to-boldly-go

Screenshot inside Unreal Engine.

Screenshot inside Unreal Engine.

Screenshot inside Unreal Engine.

Screenshot inside Unreal Engine.

Robot Character with textures.

Robot Character with Wireframes.

Rocket model with textures and wireframe.

Software used in this project.

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