Environment Art course in school that I added a couple of props to after the course had ended.
All modular pieces created for this scene.
Ford Model A.
Wireframe Ford Model A.
Foliage used in scene.
Two floor materials created in substance Designer.
Brick and Moss shader created in Unreal to break up tiling and add moss to the brick-material used on the house.
Demonstration of the Brick and Moss shader and the Water Shader
Landscape material created in Substance Designer then used in Unreal.
Shader setup of Landscape material.