Echo is a single.player storydriven, side-scroller. Narrative is conveyed through gameplay and environment since no text or cutscenes were allowed.
Role | Environment Art, Level Art, Shaders and VFX
Time | 4 Weeks
Software | Unreal Engine 4.18, Autodesk Maya, Substance Designer, substance Painter, Zbrush and Marmoset Toolbag.
Available on Itch: https://lions-vultures.itch.io/echo
Selection of Props, Shaders and VFX I made during the project.
Light flicker function.
Pouring Water/Waterfall Shader.
Water Ripple Shader.
Selection of Screenshots.
Demonstration of the Water Shader I created.
High and Low poly of the pier piece. Baked in Marmoset and textured in substance Painter.
Shader setup for the vertex paint I created for the Piers and Floors in game.
Demonstration of vertex paint material.
Some of the world materials for walls and floors I created in Substance Designer.
Wood Materials created in Substance Designer.
Software used in this project.